John
Keller synthesized existing research on psychological
motivation and created the ARCS model (Keller, 1987).
ARCS stands for Attention, Relevance, Confidence, and
Satisfaction. This model is not intended to stand apart
as a separate system for instructional design, but can
be incorporated within Gagne's events of instruction.
Attention The first and single most
important aspect of the ARCS model is gaining and keeping
the learner's attention, which coincides with the first
step in Gagne's model. Keller's strategies for attention
include sensory stimuli (as discussed previously), inquiry
arousal (thought provoking questions), and variability
(variance in exercises and use of media).
Relevance Attention and motivation
will not be maintained, however, unless the learner
believes the training is relevant. Put simply, the training
program should answer the critical question, "What's
in it for me?" Benefits should be clearly stated.
For a sales training program, the benefit might be to
help representatives increase their sales and personal
commissions. For a safety-training program, the benefit
might be to reduce the number of workers getting hurt.
For a software-training program, the benefit to users
could be to make them more productive or reduce their
frustration with an application. A healthcare program
might have the benefit that it can teach doctors how
to treat certain patients.
Confidence The confidence aspect
of the ARCS model is required so that students feel
that they should put a good faith effort into the program.
If they think they are incapable of achieving the objectives
or that it will take too much time or effort, their
motivation will decrease. In technology-based training
programs, students should be given estimates of the
time required to complete lessons or a measure of their
progress through the program.
Satisfaction Finally, learners must
obtain some type of satisfaction or reward from the
learning experience. This can be in the form of entertainment
or a sense of achievement. A self-assessment game, for
example, might end with an animation sequence acknowledging
the player's high score. A passing grade on a post-test
might be rewarded with a completion certificate. Other
forms of external rewards would include praise from
a supervisor, a raise, or a promotion. Ultimately, though,
the best way for learners to achieve satisfaction is
for them to find their new skills immediately useful
and beneficial on their job.
The success or failure of any e-learning initiative
can be closely correlated to learner motivation. Remembers
the ARCS model when designing any program. |